دور مؤسسات التنشئة الاجتماعية في الحد من التأثير السلبي للألعاب الإلكترونية على الأطفال
Abstract
Electronic games have spread recently, especially among children, adolescents and adults, and
the prevalence of electronic games was not limited to Western countries only, but also extended
and reached the Libyan society and in the recent period their appearance has increased,
especially in a violent nature, which led to an increase in general concern among parents from
the possible negative effects From the practice of children for these games and they have been
used to use in all countries of the world to the point where it is not without a house of these
games and the modern devices, which attract children to the drawings, colors, sound,
movements, and adventures, and these games have become a high position among children's
games, as it has a role A negative influence has affected some children in the recent period, and
the role of various socialization institutions comes in the first place to reduce the risks resulting
from these games